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LE LABO DINO

Bring prehistoric giants back to life in your room.
Assemble giant skeletons bone by bone in a hands-on mixed-reality puzzle featuring dinosaurs and other prehistoric creatures.

Winner of the Meta Horizon Start Developer Competition.

The short three-month development cycle of Le Dino Labo was a real challenge. However, working under strong constraints led to many impactful design decisions.

MY ROLE

•  Led the project using Agile methodologies (Sprint planning, Scrum), coordinating development and ensuring timely delivery.

• Designed and implemented core gameplay systems, including player controls and SDK integrations. Iterated on mechanics and responsiveness to improve overall game feel.

• Performance & Physics Optimization. Improved performance by up to 40% through profiling and targeted optimizations

• Created and implemented audio elements, ensuring consistency with gameplay feedback and overall experience.

• Playtesting & Iteration

• Implemented and tuned VFX to enhance player feedback and moment-to-moment experience.

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Designed and integrated user interface elements to support gameplay clarity and user experience. The goal was to create a really accessible and ergonomic experience.

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Helped designing the store cover page using A/B testing to improved by roughtly 50% the conversion rate

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LINKS AND TRAILER

CONTACTS

E-mail

Socials

  • Bluesky
  • Artstation
  • LinkedIn
  • ArtstationIcone
  • LinkedIn Social Icône
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